There are many intricate and delicate rules when trading. First off, ask before looking through someone’s rare binder. You wouldn’t just grab someone’s wallet and rifle through it, would you? There isn’t a big difference between doing just that and looking through someone’s rare binder without permission. These cards, after all, cost money and many run around five dollars a card, with some cards priced upwards of 25 dollars. I myself have several cards worth over 20 dollars, including my pride and joy, a 25-dollar Garruk Wildspeaker.
During the actual trade, you usually pull out cards from the binder that you want, then compare your pile of cards to your trading partner’s pile of cards. Usually, your chances of getting a card you want are made better if the other person has more than one of that card. The overall value of a particular card are determined by playing prowess (how powerful it is in winning a game for you; also known as “Kill Cards”), the actual monetary cost of that card, how rare or old it is, and whether or not it is a foil. Trading is a skill, after all, made better by time.
Tuesday, March 10, 2009
Wednesday, February 25, 2009
Making New Decks
Making new decks is always a challenge. It's fun, but it is hard to know how good a deck is until you have actually played it. And there are things you must keep in mind when building a deck: proper land balance, land grab, creature destruction, etc. And you have to think hard when it comes to what cards you put in your sideboard! For example, what if you have a deck built around huge creatures, but someone is running Wrath of God-effect cards? Then you are screwed- unless you have something to make up for it (such as a counter-spell, like Cancel or Countersquall). There's always something to consider. So go out there, make your custom decks, and have fun!
Monday, February 23, 2009
FNM Observations
I noticed several things about FNM this last friday.
- First, nobody cared much about what kind of deck you were running, as long as you didn't just fold in the middle of a game.
- Second, while at ABU Games' FNM, swearing was discouraged by the owner, but nobody gave a shit at Outpost 12 (pun intended.)
- Thirdly, many of the people at FNM would not fit the nerdly, dork-in-a-basement stereotype. There were many different ages there, from 14 to about 60. And many of the people there were dressed like punks or goths, with chains and everything.
My third point, I think, is the most important. Why would a game normally associated with nerds attract punks, emos and goths? This is a question to ponder. Any thoughts from the peanut gallery?
Thursday, February 19, 2009
Obsess Much?
Part 2 in my random-mtg-questions-bouncing-around-in-my-skull series. I know that for me, Magic the Gathering has always been a point of (minor) obsession. I know that I have always said that you can never be good at Magic the Gathering unless you obsess, at least a little. Is this always true, for everybody? What exactly is an obsession? I know that the definition is not exact. But oh well... any thoughts?
Getting Started
There's a question that's been bouncing around in my skull for quite a while. How do most of these avid Magic the Gathering players, and even the run-of-the-mill FNM players, get their start playing Magic? I don't know about most people, but I got started after a friend recommended it to me. I didn't really start playing right away, but a little later I bought a starter pack while on vacation in Seattle. I also bought a couple packs of the newest edition (ninth) and figured out how to play with the instruction booklet and a few trial-and-error games, as well as making my own deck using the two starter decks and a couple additional packs. The deck didn't work very well, but hey, it was my first deck. I also had help understanding this new game because I had played the Pokemon Trading Card Game previously. Thus it wasn't a huge stretch to learn this new game. When I came back to Boise, I was able to go to a couple Friday Night Magics, and things went from there. If any people out there want to share their experiences of how they got started playing Magic the Gathering, then feel welcome. 'til next time,
-The Angry Nerd
-The Angry Nerd
Monday, February 16, 2009
Types of Cards
There are many different types of cards. First off, BASIC LANDS provide mana, as I have already covered.
NONBASIC LANDS also provide mana (usually) but can also have added effects, or add more than one color of mana.
CREATURES are the little guys you control that attack your opponents, potentially dealing them damage. Creatures are vital to nearly every deck, so make sure you have enough to block the attacking creatures your opponents control! Creatures are permanents, so they stay in play (just like enchantments, artifacts, lands and planeswalkers) until destroyed or otherwise removed from play (e.g. removed from the game). 
INSTANTS are spells that can be played at any time in the game, while SORCERIES are spells that can be played only during your turn. Once you play a sorcery or instant, they go in your graveyard. They are not permanents.
ARTIFACTS are permanents that can have a huge variety of affects. Artifacts can be creatures and lands, can generate mana seperate from land, destroy creatures, lands, and just about anything. Artifacts usually cost any color of mana, but some artifacts have a color or are multicolored. Artifacts can also be equipment, which targets creatures.

ENCHANTMENTS are permanents that, like artifacts, can have a large variety of affects. Enchantments can also be auras that target creatures, just like equipment.
Finally, the newest type of card, introduced in lorwyn, are PLANESWALKERS. Planeswalkers act like secondary players, independent of yourself. They can be targeted like a player (by any card that says it targets a player) or attacked with creatures. They start with a certain amount of loyalty counters and have abilities that gain and lose loyalty counters. Planeswalkers can be a very powerful ally in a game.
You probably noticed that many of the above cards say things on them that I didn't cover. These are abilities, and they vary from set to set. There are certain abilities that are always around (e.g. trample, haste, first strike) and other abilities that are set or block-specific (e.g. buyback, unearth, bushido).
Thursday, February 12, 2009
Friday Night Magic Events vs. Tournaments
Friday Night Magic is the best way to get more experience playing Magic the Gathering. It is a laid back, relaxed, and fun way to meet people who play Magic the Gathering.
Friday Night Magic usually consists of 4 rounds, each of which is played to the best 2 out of 3 games. They circulate the players based on how they are doing in the tournament, so the player who is doing the best usually plays the player who is doing the next best in the tournament. Usually there is a $3-$5 entrance fee, but you stand to win some packs of cards if you win. But these tournaments are mostly for fun and experience, and not as serious as the official DCI qualifiers or the Worlds MtG Tournaments.
In the more formal tournaments, the rules are tightened and losing is a bigger deal, because you stand to lose much more. You usually play many more rounds, and the tournament can go for days. You usually play the best of 3 out of 5 games, instead of 2 out of 3.
Now that you know more, you can look up your local comic book shops and see if they host Friday Night Magic. Be sure and ask them what the format is, because certain formats are more expensive than others. Usually they will use Type 2 Standard Constructed, which is the basic format for MtG. You use a 60-card deck of the newest 3 blocks of Magic, as well as the newest edition. You can use a 15 card sideboard, as well. Then you bring your cards, shuffle up and play!
Friday Night Magic usually consists of 4 rounds, each of which is played to the best 2 out of 3 games. They circulate the players based on how they are doing in the tournament, so the player who is doing the best usually plays the player who is doing the next best in the tournament. Usually there is a $3-$5 entrance fee, but you stand to win some packs of cards if you win. But these tournaments are mostly for fun and experience, and not as serious as the official DCI qualifiers or the Worlds MtG Tournaments.
In the more formal tournaments, the rules are tightened and losing is a bigger deal, because you stand to lose much more. You usually play many more rounds, and the tournament can go for days. You usually play the best of 3 out of 5 games, instead of 2 out of 3.
Now that you know more, you can look up your local comic book shops and see if they host Friday Night Magic. Be sure and ask them what the format is, because certain formats are more expensive than others. Usually they will use Type 2 Standard Constructed, which is the basic format for MtG. You use a 60-card deck of the newest 3 blocks of Magic, as well as the newest edition. You can use a 15 card sideboard, as well. Then you bring your cards, shuffle up and play!
Subscribe to:
Posts (Atom)
